House Rules

Update Effective 7/1/20

Your presence in our establishment means that you agree to abide by our rules and policies.  By taking a seat in one of our card games, you are accepting our management to be the final authority on all matters relating to that game.Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rule may indicate a different ruling.
The Poker Room takes 10% of the pot up to a maximum of $5 per hand or posted amount on table plaque.  We also offer time raked games.

  1. In all disputes in which a ruling, interpretation or intervention is required, management decision is final. **In the event, an irregularity occurs, Management will make decisions based on the proper order of cards, from the deck in use, and the best interest of the game.**
  2. *It is the player's responsibility to protect their hand at all times. Players are expected to defend their right to act, remain at the table with a live hand, and speak up if they see a mistake being made,.
  3. *A cardroom operator who has reasonable cause to believe that a player has acted or is acting in an unethical manner may require the player to leave the game or facility. If a player communicates any information to another player which could assist the other player in any manner respecting the outcome of the game.
  4. Orange City Racing and Card Club has zero tolerance for verbal abuse, disruptive behavior, or vulgarity. Players that are prohibited Orange City Racing and Card Club will not be allowed in Daytona Beach Racing and Card Club.
  5. One player to a hand. A player may not seek advice as to the play of their hand.
  6. The house reserves the right to require that any two players not play in the same game.
  7. *Players are obligated to protect other players at the table at all times. If a player is caught exposing his hand to anyone at the table, it will be shown to the entire table.
  8. *The forward motion rule will be in effect when discarding your hand. A player who discards the hand at showdown when not facing a bet may reclaim the hand if it is retrievable, provided that nobody has acted on the assumption that the hand had been folded.
  9. Check-raise is permitted.
  10. No Rabbit Hunting allowed
  11. Cards speak for themselves when tabled. A tabled hand is a hand (all of their cards) that is released face-up on the felt in front of the player. The best five cards determine the winning hand.
  12. The player is responsible for turning their hand over at the showdown. The last aggressor will show their hand first. If there is not a bet on the river, first player to the left of the button will show first.
  13. Players not still in possession of their cards at showdown, or who have mucked facedown without tabling their cards, lose any rights or privileges they may have to see any hand. If the winner of the hand asks to see another player’s cards, the hand becomes live.
  14. The English only rule will be enforced while a hand is in progress whether the players have cards or not. This includes sign language.
  15. Player's cards must remain in front of their chip stack and in plain view of the dealer and other players and remain over the table at all times. Players must remain seated while in a hand.
  16. *Verbal declarations in turn are binding. Conditional statements regarding future actions are non-standard and strongly discouraged; they will be binding if the floor person believes the player made the statement with malicious intent. Example: "if-then" statements such as "If you bet, then I will raise."
  17. An under-call is a mandatory full call if made in turn facing any bet heads up or any opening bet on any round multi-way.
  18. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, management reserves the right to reconstruct the betting and award the pot to the rightful winner.
  19. Buying the button will be allowed.
  20. There will be no chopping of the pot in live cash games.
  21. Chips put in the pot in turn stay in the pot unless misled by the dealer.
  22. A wager is not binding until the chips are released into the pot, unless the player has made a verbal statement of action.
  23. No splashing the pot.
  24. *All games are “table stakes”. Chips must remain on the table and in play until the player leaves the table. Chips cannot be exchanged for cash until leaving the game. Players may take live chips from the game to pay for a tournament or property amenities such as drinks, food, or massages. Promotional payouts cannot put players over the table maximum. Player cannot pass chips to another player at any time.
  25. A bet and three raises will be allowed in all limit games.
  26. No string bets are allowed. If a player puts in half of the required raise, they must complete the raise.
  27. *One optional “straddle” is allowed in all games except tournaments. Straddles will be done “under the gun” or on the button. Button straddle will have priority over the “under the gun” (the first player to act after the big blind position) straddle. In limit games, the straddle constitutes the first raise. A new player or a player who has missed their blinds cannot come in on the button even to straddle.
  28. Only $5 intervals (or greater) will play on $5/$5 No Limit games, $5/$5 Pot Limit, and above, 
  29. *If a player wishes to contest the results of completed hand, they must do so prior to start of the next hand. The first riffle of the shuffle marks the start of the next hand. If an automatic shuffler is used, the hand begins when the green button is pushed.
  30. An action or verbal declaration out of turn is binding unless the action to that player is subsequently changed by a bet or raise.
  31. *In No Limit games, an All-In Button rule will apply. Verbal declaration or chips in the pot will override the button if it has not yet been given to the player.
  32. The poker room is not responsible for player's chips left unattended or on the table.
  33. *A new player will be sent to the game most in need of an additional player. A transfer to a similar game is not allowed if the game being left will then have fewer players than the game being entered. Tables must remain balanced at all times. Management reserves the right to transfer a player if the game being left is within one player of the game being transferred to.
  34. When transferring tables, players must report to the front podium and play between the minimum and max buy-ins.
  35. A player coming from a broken game to a game of the same limit may continue to play the same amount of money, even if it is greater/less than the maximum/minimum buy-in.
  36. If a player returns to the same table within one hour of cashing out, their buy-in must be equal to the amount removed when leaving the table.
  37. A player may move three live seats from the big blind without penalty.
  38. *All games must fulfill the minimum/maximum buy-ins. No short buys will be allowed. A player must have the amount of the big blind in a flop game and the amount of the ante and bring-in bet on a stud game in order to be dealt in to the hand or to add on to their existing stack.
  39. *To protect the main game, where applicable, the “feeder game” policy will be enforced. If a player refused to move into the main game, or requests to be move from the main game to the must move game, that player will be forced to quit and cannot get on the must move list for TWO hours. A player cannot have another player take his or her place on the wait list. Any specialty game, 2/5 NL and higher game may be designated as a “must move” game. When playing in a must move game: player shall move immediately when their name is called. Player will have the option to play the Big Blind, Small Blind and the Button.
  40. If the MUST MOVE table has 5 players or less, the MAIN game may continue play with one less player than table max allowed.
  41. MUST MOVE GAME (feeder game) : The third table of the same game level will no longer eliminate the must move list. When a third game of the same type opens (IE: 2/5 No Limit, 4/8 Omaha, 1/2 Pot Limit Omaha, or any other game designated as a must move game), it will become a Must Move into the 2 Main Games. If a 4th table of the same type opens, it will become a Must Move into all 3 main games. Table transfers will be available between main games ONLY and not to the must move.
  42. Players may leave their seats for a maximum of 45 minutes and must inform a Dealer or floor person. If a player has zero chips or never played a hand, they have 10 minutes to return or management reserves the right to remove the player’s chips and open the seat to waiting players.
  43. *The third man-walking rule will be enforced if there is a waiting list. If two players are absent from the game, a third person wishing to leave the game will only have 10 minutes before their chips are picked up and the seat is given to the next player on the wait list. The 4th person will be picked up immediately.
  44. Players may call-in and sign up on waiting list games (2/5 and higher). Players are required to check-in at the front podium upon arrival. Any player that fails to check-in within one hour of calling in will be removed from the waiting list. Players cannot call in and add others to waiting list. When call-ins arrive, they will stay in the same order on waiting list.
  45. Players are not allowed to solicit players from existing games to start a new game.
  46. When a new game is established, multiple players requesting to be on the wait list will have their order determined by the draw for high card if the order cannot be determined. 
  47. The game’s betting limit or type will not be changed unless approved by management.
  48. Players may not enter a game after the last two hands have been called at closing.
  49. *Cell phones are not permitted on the table surface, but are allowed on the rail. Cell phone communication is not permitted while a player is in a live hand (this includes surfing the web, texting, and changing music).
  50. *IPods, MP3 players, tablets, and laptops are permitted, but must remain off the table. If the electronic devices are too loud and/or become a distraction and deters from the play on the table, the player may be asked to discontinue use while playing.
  51. Photos or electronic recordings are not to be taken in the Poker Room unless authorized by management.
  52. Blue tooth ear devices are permitted for non-communication audio use only. Google glasses or similar products are not permitted in the poker room.
  53. Photos or electronic recordings are not to be taken in the Poker Room unless authorized by management. DBRCC/OCRCC is currently digital taping, recording or photographing scenes for possible inclusion in television, cable promotional or commercial programming. By remaining on the vicinity you are giving your consent to include you in any and all taping, recordings, photography, and commercials and promotional tapes and any other exposure relating to this facility and any events which may include your picture likeness, voice and statement.
  54. There will be no objects allowed on the table other than chips, cards, or a reasonable sized “card protector”.
  55. Must be 18 years of age or older to play and have a valid US identification to enter the Poker Room.
  56. Hoodies are allowed to be worn while playing at a table, but must be taken down when away from the table.
  57. Shoes must be worn at all times while in the Poker Room. No offensive attire is allowed in the Poker Room.
  58. No firearms or weapons are permitted in the Poker Room.
  59. Proper attire required, sagging pants and see-through clothing are prohibited.
  60. Masks are required on property at all times.
  61. State of Florida approved service animals only.
  62. No outside food, beverage, or beverage containers will be allowed.
  63. No loitering in the Poker Room.
  64. No smoking, chewing tobacco, or electronic cigarettes are allowed in the poker room.
  65. Cash does not play on the tables.
  66. No credit will be extended by the house.
  67. Playing light is prohibited.
  68. *No side bets permitted in the House. A side bet is any bet made between players on anything other than poker. This includes sports bets, buying another player’s high hand, betting on the next card to come out, betting who will win the hand, etc. This rule also applies to any form of online gaming whether for real or play money.

High Stakes Bomb Pot is a hand where each player agrees to place a predetermined bet amount into the pot before the hand is dealt. There is no other betting allowed before the flop. The dealer will now burn one card and deal out 2 separate flops (one on top one on bottom), there will be a round of betting which coincides with the posted betting limits. After the flop comes out and all betting is completed the dealer will burn their second burn card and put out 2 separate turn cards. Once betting is completed on the turn cards the dealer will burn their third burn card and put out 2 separate river cards. Players will be playing 2 boards, only the top board will be used for high hands, after the hand is over the button will move. Only 8 or less players can be dealt in for a bomb pot and on 5-5 games or higher.

NL Bomb Pot is a hand where each player agrees to place a predetermined bet amount into the pot before the hand is dealt. The dealers will collect all bets, there is no other betting allowed before the flop. The dealer will now deal the hole cards and the flop. After the flop comes out the players resume the hand as usual from there. This can be played on no-limit games of 1/3 no- limit and higher.